Page needs to be updated. Ignore the body and boots found in the chapel there garbage.
Gah I wish there was a mod that let us change armor stats. Just as long as we can change the look or stats of an item so we can truly customize how we look and perform. Hey i seem to have lost or sold the new moon trousers does anyone know how i can get it back! This is link to lates version v. Only sword was from witcher school. I played on death march with stronger enemies. This game was easy. Trolls like these ones are pretty weird, like why would you even do this? To get people to do this as some form of torture?
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New Moon Armor is one of the armor sets introduced in the first Witcher 3 expansion, Hearts of Stone. Skill Calculator Skill Calculator. Places of Power Place Of Power. Mutagens Mutagens. Gwent Cards Gwent Cards.
This armor looks exactly like what jon snow wears in the show. And sword on the back like the books… Gives me an idea for a mod….
October 16, at am Reply. October 19, at am Reply. January 15, at pm Reply. August 27, at am Reply. March 13, at pm Reply. January 2, at pm Reply.
May 13, at pm Reply. May 14, at pm Reply. June 12, at pm Reply. October 3, at pm Reply. April 14, at pm Reply. October 2, at pm Reply.Before she went to war against her twin sister Shar, she searched for the finest blacksmith under the stars and the moon.
Lady Ukar would carry the armor into many battles. On that day, the Silver Touched did not return. Alas, every party sent would never return. It has the following additional properties. You were chosen by the goddess of the moon. You are able to get food, cover and help. Warriors and horses will be provided for temporary help for up to one week. Divine Guidance. While you wear this armor and are attuned to it, you can cast the planar ally spell and summon a divine creature to help you with a task.
The planar ally spell follows the rules of the spell as described in the PHB. The armor regains use of this effect after a week. Silver Touched. When you wear this armor, every spell with an attack roll that deals necrotic damage is made at disadvantage against you. If the spell requires you to make a saving throw you make it at advantage. The armor also provides you with resistance to necrotic damage.
Wrath of the Silver Lady. Whenever you fight a werewolf, vampire or Undead, the armor illuminates with holy light, making it almost impossible for your foes to strike you. When one of these creature makes a melee attack roll against you, they must make a DC 17 Wisdom saving throw when they attack you or be blinded for one minute. In addition, every creature that has been blinded by this effect suffers 3d6 radiant damage at the beginning of your turn.
They can repeat the saving throw at the end of their turn. If the creature succeeds, they are no longer blinded by this effect, but still take radiant damage as long as they stay within 5 feet of you. Jump to: navigationsearch. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages!Moon elvesalso known as Teu-tel-quessir in the elven language  or as silver elveswere the most common of all the elven subraces.
Like all elves, the Teu-tel-quessir were tall, close to humans in height, but more slender and beautiful. Moon elf skin was pale, often with an icy blue hue. Moon elf hair was commonly black, blue, or silvery white, although human-like colors were heard of as well, though very rare. Moon elf eyes, like those of other elves, were very commonly green, although some were blue as well.
All exhibited a characteristic best described as golden flecks speckled through the iris.Magic Showcase (Animation)
Male moon elves were typically taller than females. Of all the elven races, moon elves were the most impulsive, with a strong distaste for complacency or isolation. Moon elves longed to be on the road, traveling and exploring the untamed wilderness that lay between cities and nations. This extroverted quality was part of the reason why moon elves got along uncommonly well with other races and had come to the conclusion that the N-Tel-Quess were not necessarily as foolhardy or unworthy as their brethren might think.
Moon elves, rather than feeling that interaction outside of their race diminished or weakened them, believed that interacting with other races, humans in particular, was the best way to spread the values of the Tel-quessir races, thereby strengthening their culture. Moon elven society was often loosely organized and few moon elves stayed in one place for more than a season or two, preferring a nomadic lifestyle. Moon elves were generally comfortable living amongst other elves, particularly sun elvesas well as gnomeshumans, or halflings.
Most moon elves organized themselves into groups of a dozen extended families or so, each ruled democratically, although often with de facto leaders whose say held more weight than anyone else's, an individual most often respected for either their age or their martial skill. Wherever they lived, moon elves were unassuming, with homes that were humble, if comfortable. Although often light-hearted and at ease, moon elves could leap to action if danger came around.
Like other elves, moon elves made sure that nearly all of their members were trained to wield a weapon and many also had some small skill in magic. However, even in dark times, moon elves tended to find something to brighten them up, a quality that could be valuable for maintaining morale.
It was not uncommon for a moon elf to take on the life of an adventurer. After all, moon elves were innately a race driven by wanderlust and the desire to learn or do good.
Altogether, moon elves were individualistic and most believed sincerely that each person could make a difference in the world, for better or worse. Because moon elves had an innate sense of altruism and good will to others, most moon elven adventurers were heroes, rather than villains, though both existed. Those who did turn to an adventurer's lifestyle commonly embraced the musical path of a bard ; the martial lifestyle of a fighterrangeror rogue ; or studied to become wizards.
Some might also become, later in life, arcane archers or bladesingers and during the organization's existence, many also felt a calling to the way of the Harpers. Generally, moon elves took things with little gravity, instead taking joy in the simple things of life, a trend that their music and art reflected, which were more often joyous than solemn.
Moon elves were themselves very fond of art and had both a strong bardic tradition and a history of painting and sculpting. For entertainment, moon elves preferred to gamble, taking little risks as part of the fun. Similarly, drinking and reveling was an important part of moon elven culture.
Like most elves, moon elves preferred clothing of simple design but exquisite making, using the finest textiles and most beautiful weaving designs available but typically making simple cuts and measurements, finding showy flourishes unnecessary.
Moon elven clothing was often flashy in other ways, however, with bright colors popular amongst moon elves who felt comfortably at rest and away from danger. Most moon elves wore their hair in braids or ponytails, decorated with wires or beads. Tattoos were not unheard of amongst moon elves and were frequently worn, though it was not an ingrained part of their culture. Moon elves were fond of keeping pets, in particular, such animals as catsdogsfalconsor other hunting partners.
Many also formed close bonds with self-aware creatures, such as blink dogspegasiunicornsor dragonnes. However, most moon elves did not keep mounts, feeling it important to walk on their own two feet. Moon elves, like other elves, loved the learning and use of magicin whatever form it took.
Both traditions of arcane and divine magic were highly encouraged and those who partook in either were pushed to expand the knowledge of their race.Free Resources on Roll All rights reserved.
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He had some pretty creative ideas about bone, turtle shells, etc. Is there, for example, dragon-scale armor which would be perfect but doesn't seem to be in there? If not, and we're down to house rules, has anyone tried bypassing the no-metal restriction by allowing powerful armor to be made from other materials, and what are the pros and cons?
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used gain until the next dawn. If it is not enough, you could make this item legendary, by increasing the armor bonus by 1. You're the DM, and you are in charge of the game.
That said, your goal isn't to slaughter the adventurers but to create a campaign world that revolves around their actions and decisions, and to keep your players coming back for more! If you're lucky, the events of your campaign will echo in the memories of your players long after the final game session is concluded. Your players may dislike it but, as Game Master you can create anything that you would like to.
Although you shouldn't ruin the fun for everybody, as it would be simply immature. Druids have problems with metal equipment? Anything is possible, use your imagination! That is what role playing is about. You should try to find out the consequences yourself, however if you find it difficult, there are possible consequences, which I often use:.
However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage.
As long as the the excess damage doesn't reduce your normal form to 0 hit points you aren't knocked unconscious.Image by Sarah Richter from Pixabay. If you hold this in your hand while you use the Wild Shape feature to adopt the shape of a wolf, you instead assume the form of the Greatmoon Hunter, a wolf of myth and legend.
New Moon Armor Set | The Witcher 3: Hearts of Stone
The Greatmoon Hunter has advantage on Wisdom Perception checks that rely on hearing or smell. Pack Tactics. Under the Great Moon. When the moon is visible, the Greatmoon Hunter gains resistance to radiant and necrotic damage. Actions Multiattack.
The Greatmoon Hunter makes two bite attacks. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. This wooden relic is carved from bronzewood, in the shape of a serpent, and adjusts to fit snugly around your forearm. It writhes occasionally, when you see it out of the corner of your eye. You can add your Wisdom modifier to damage that you deal with your Bite and Constrict attacks.
This snake form looks as if it is carved from bronzewood, and stories are carved into your scales. You can use this relic once, and regain use of it at sunrise. This small leather pouch is filled with strong-smelling healing herbs. If you use Wild Shape while holding this relic, it is subsumed into your form. When you spend spell slots to heal yourself with the Combat Wild Shape feature, you can choose one creature you can see within 10 feet.
When you use Wild Shape to adopt the form of a creature with the Charge feature, you gain the following:. If nothing else, I think all of these would be interesting, fun things to receive as a druid. My long game here is writing another of these, possibly getting some other classes and subclasses in on the act, and releasing them as a PDF. I just think that those hit points are one of the key signifiers between a lower-CR creature and a higher-CR creature.
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If you Wild Shape enough, you can play a low-Wisdom druid, in principle — so I wanted to thrust some more emphasis onto Wisdom. It needs to be those few points better than Blessed Healer because Combat Wild Shape healing is those few points worse than casting cure woundsand because sustaining the hit points of a Wild Shape form is fundamentally wasteful i.
To play a little more like rogues, I gave them Cunning Action. This repost is a second draft, and adding Wisdom to bite and claw damage is new. Brandes Stoddard enjoys games of many kinds: video, tabletop, board, card, and live-action games.
Brandes Stoddard. March 4, This article was previously posted on Harbinger of Doom. The Bronzewood Coil Wondrous item, very rare This wooden relic is carved from bronzewood, in the shape of a serpent, and adjusts to fit snugly around your forearm. When you use Wild Shape to adopt the form of a creature with the Charge feature, you gain the following: Your animal form appears to be made out of quartz.
You can add your Wisdom modifier to the damage you deal with a Charge. The DC to resist being knocked prone is your spellcasting DC. You can add your Wisdom modifier to damage you deal with a Bite or Claw attack. You can use a bonus action to Dash, Disengage, or Hide.A paladin belonging to the Oath of the Moon strives to keep peace, balance, and harmony. These paladins live to stop chaos and disorder from spreading and are expected to embody these ideals of the Oath of the Moon order.
They hold themselves to the code of the Oath of the Moon to the letter and hold others to that same code of honor.
Their armor and weapons are usually adorned with a crescent moon and ornate silver ornaments depicting peaceful society and law and order. Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. You shun chaos, deceit, and killing, and must show mercy to your foes when necessary.
When you know of a disturbance in nature or order, you must takes steps to correct the problem. Treat others with fairness, and let your honorable deeds be an example to them.
Do as much good as possible while causing the least amount of harm. Silver Gilded Irises.
As an action, you may touch a creature to give them an additional 60 feet of darkvision for 10 minutes. Moon Glow. As an bonus action, you may cover your martial melee weapon in a thin gray smoke like aura. At 7th level, as a bonus action, you can make a 30ft sphere of magical darkness around you that only you may see through. It lasts until the start of your next turn, and you regain use this feature after you finish a short or long rest.
At 18th level, the range of fake light increases to 60 feet. At 15th level, you are now cloaked in magical darkness. Also, you gain proficiency in the Stealth skill, if you already have proficiency in it, you can double your proficiency bonus.
At 20th level, You give off an soothing aura around you for 20 feet. All creatures of your choice around you gain darkvison for 60ft, and have advantage against being charmedfrightenedand petrified. Jump to: navigationsearch. Oath of the Moon [ edit ] A paladin belonging to the Oath of the Moon strives to keep peace, balance, and harmony.
Class Changes [ edit ] Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. Oath of the Moon Spells Paladin Level Spells 3rd faerie firehex 5th moonbeamzone of truth 9th beacon of hoperemove curse 13th locate creatureguardian of faith 17th greater restorationscrying Channel Divinity When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Fake Light At 7th level, as a bonus action, you can make a 30ft sphere of magical darkness around you that only you may see through. Moon Cloak At 15th level, you are now cloaked in magical darkness. Moon Aura At 20th level, You give off an soothing aura around you for 20 feet. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in.
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